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Create Interactive UI: Verse Fields Events Now Available in UMG

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Introduction

In this tutorial, we will explore how to create interactive UI widgets that can trigger events in Verse using the Verse fields event type in Unreal Motion Graphics (UMG).

Getting Started

To begin, open the Variables window in the UMG Designer.

Adding Verse Fields Events

  1. Add fields of the new event type to a User Widget in the UMG Designer.
  2. Bind these fields to widget events using View Bindings.

Reacting to Events in Verse

Events added to the User Widget are reflected in the Verse asset digest, allowing you to wait for an event from Verse code to react accordingly.

Additional Resources

For more detailed information and examples, refer to the Using Verse fields event type in a UMG User Widget tutorial.